Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Closed Thread
 
Thread Tools Display Modes
Old Aug 08, 2008, 11:54 PM // 23:54   #461
Desert Nomad
 
manitoba1073's Avatar
 
Join Date: Jan 2006
Location: ManitobaShipyards Refit and Repair Station
Guild: (SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi
Advertisement

Disable Ads
Default

Quote:
Originally Posted by Faer
Evisc/DSlash Warriors do more damage.
Always have and always will. I was showing that the damage output was still the same. Considering that is what most people only think about is pure output.


Quote:
Originally Posted by Arkantos
The skills weren't actually buffed, per say. They're more effective at low ranks now, but at max they're the same. Besides, I'd much rather have more effective PvE skills at lower ranks than ursan.

Oh, you're serious..

They removed energy degen, yes. All professions have same health and armor, yes. But that really doesn't matter, because you can no longer keep it up indefinitely. That one change is what makes it a nerf. Also, that damage is pathetic. Trying to justify ursan is still good by posting shitty DPS at the master of damage is really contradicting yourself.
That is what outweighs the the nerf to UB and yes you can run it almost indefinately now and its even better for the reason I mention. Maybe if you and a few others around werent so full fail, You might have notice that part. It was a big buff to UB.
manitoba1073 is offline  
Old Aug 09, 2008, 12:04 AM // 00:04   #462
Grotto Attendant
 
Numa Pompilius's Avatar
 
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
Default

The damage output was never the reason Ursan was uber. The extra armor, extra life, and massive damage mitigation through perma-AoE-knockdown and perma-weakness, and the fact that it could be played by a spastic vegetable, was. And still is.

Ursan can still be used much like it used to, but it can't be played mindlessly by mashing buttons any more - now you actually have to bring a build and coordinate a bit. So I guess it was a successful nerf really.

EDIT: I also now need to get a new avatar.

Last edited by Numa Pompilius; Aug 09, 2008 at 12:06 AM // 00:06..
Numa Pompilius is offline  
Old Aug 09, 2008, 12:09 AM // 00:09   #463
La-Li-Lu-Le-Lo
 
Faer's Avatar
 
Join Date: Feb 2006
Default

Quote:
Originally Posted by manitoba1073
Always have and always will.
Quote:
Originally Posted by manitoba1073
you can run it almost indefinately
This is the key.

Properly constructed normal teams will indefinitely provide better utility and damage than Ursan teams, while the Ursan teams now have to deal with almost indefinitely being able to do almost what they did before. Making them, logically and mathematically speaking, less effective than normal, balanced teams.

In Guild Wars, he who is more effective at what he does is the victor. Ursan is still usable, naturally, but it is no longer at the head of the Dumbpveteambuilds Snake.
Quote:
Originally Posted by Numa Pompilius
EDIT: I also now need to get a new avatar.
Why not go back to your old one? It was decent.
__________________
Stay Breezy
Faer is offline  
Old Aug 09, 2008, 01:16 AM // 01:16   #464
Lion's Arch Merchant
 
trankle's Avatar
 
Join Date: Oct 2005
Guild: BloodBath & Beyond
Profession: Rt/
Default

Quote:
Originally Posted by manitoba1073
Always have and always will. I was showing that the damage output was still the same. Considering that is what most people only think about is pure output.
Against a 60AL target. So against a level 20 caster in NM, yes, the damage is the same. Against a level 30 Warrior in HM DoA? Slightly less.
trankle is offline  
Old Aug 09, 2008, 01:43 AM // 01:43   #465
Desert Nomad
 
manitoba1073's Avatar
 
Join Date: Jan 2006
Location: ManitobaShipyards Refit and Repair Station
Guild: (SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi
Default

Quote:
Originally Posted by Numa Pompilius
The damage output was never the reason Ursan was uber. The extra armor, extra life, and massive damage mitigation through perma-AoE-knockdown and perma-weakness, and the fact that it could be played by a spastic vegetable, was. And still is.

Ursan can still be used much like it used to, but it can't be played mindlessly by mashing buttons any more - now you actually have to bring a build and coordinate a bit. So I guess it was a successful nerf really.

EDIT: I also now need to get a new avatar.
Are you sure, 90% of the bitch was all about the power alone. Did you also miss the part where I said ppl who only brought UB in the first and not back up skills were retarded to begin with? Meaning the only thing thats changed really is almost nothing. Hey it was perfect training for PvP.

Quote:
Originally Posted by Faer

This is the key.

Properly constructed normal teams will indefinitely provide better utility and damage than Ursan teams, while the Ursan teams now have to deal with almost indefinitely being able to do almost what they did before. Making them, logically and mathematically speaking, less effective than normal, balanced teams.

In Guild Wars, he who is more effective at what he does is the victor. Ursan is still usable, naturally, but it is no longer at the head of the Dumbpveteambuilds Snake.Why not go back to your old one? It was decent.
No DUH. Thats what people who didnt want UB changed in the first place had been saying the whole damn time. That other team builds were more effective, just that it was far easier before to get into otherwise exclusive groups for areas.

But hey, its gonna get even worse now on the descrimination. Heres the next phase- LFP must be r10 Norn r10 Ebon. give it a week and you will see.

Hows all that gold you made after the first nerf to Sf going for you from all those cheap ectos you bought.

Quote:
Originally Posted by trankle
Against a 60AL target. So against a level 20 caster in NM, yes, the damage is the same. Against a level 30 Warrior in HM DoA? Slightly less.
To bad now there are effects that do effect that damage and make it higher. when before they didnt.

Quote:
Originally Posted by R.Shayne
Haven't had this much fun since, well ever. I like this even better then before because I prefer to farm in hardmode and since they range attack means they don't scattering it is great.



Latest run was sweet, got another sapphire. I used a cupcake for up the hill so I could bring another damager but was totally useless so going back to dark escape.

I am using the Perma Sin Sliver.
HM is always fun Maybe I should show you my 5 boss run sometime. Gonna listen to my eurodance station when playing lol

Last edited by manitoba1073; Aug 09, 2008 at 01:59 AM // 01:59..
manitoba1073 is offline  
Old Aug 09, 2008, 01:53 AM // 01:53   #466
Furnace Stoker
 
Nevin's Avatar
 
Join Date: Jul 2005
Default

Flashing Blades = Perma Glad's Defense? I miss the old days of glad farming trolls... Whats the world come to?
Nevin is offline  
Old Aug 09, 2008, 01:55 AM // 01:55   #467
Grotto Attendant
 
Numa Pompilius's Avatar
 
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
Default

Quote:
Originally Posted by manitoba1073
Are you sure, 90% of the bitch was all about the power alone.
Yeah, I know, but that's because people are morons.
A dslash build has always had higher dps than ursan, yet taking 5 dslashers and three healing monks into DoA HM is suicide. Because ursans power wasn't really about the dealing of damage, it was about not taking it.

Quote:
Did you also miss the part where I said ppl who only brought UB in the first and not back up skills were retarded to begin with?
Yeah... In theory I agree, but in practice I hardly ever ended up using my back up skillset. I brung it, but I might as well not have. Ursan only ran out if I got hit by multiple power drains.
Numa Pompilius is offline  
Old Aug 09, 2008, 02:03 AM // 02:03   #468
Desert Nomad
 
manitoba1073's Avatar
 
Join Date: Jan 2006
Location: ManitobaShipyards Refit and Repair Station
Guild: (SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi
Default

Quote:
Originally Posted by Numa Pompilius
Yeah, I know, but that's because people are morons.
A dslash build has always had higher dps than ursan, yet taking 5 dslashers and three healing monks into DoA HM is suicide. Because ursans power wasn't really about the dealing of damage, it was about not taking it.

Yeah... In theory I agree, but in practice I hardly ever ended up using my back up skillset. I brung it, but I might as well not have. Ursan only ran out if I got hit by multiple power drains.

Exactly. Its still gonna be the same only now people are gonna require even more than just UB to be allowed in groups. As cons and that still effect UB once they are in UB and are not removed from the group.

Its better to have it and not need it than to need it and not have it.

It was from the high armor for wars that helped reduce the damage that the bonus was comming from. now all the classes have the same armor.
manitoba1073 is offline  
Old Aug 09, 2008, 02:08 AM // 02:08   #469
Krytan Explorer
 
DreamRunner's Avatar
 
Join Date: Nov 2006
Profession: W/
Default

Way of the master buff, but no nerf to wounding strike?
DreamRunner is offline  
Old Aug 09, 2008, 02:12 AM // 02:12   #470
Desert Nomad
 
MrGuildBoi's Avatar
 
Join Date: May 2006
Profession: A/
Default

^Way of the Master buffed? when?
MrGuildBoi is offline  
Old Aug 09, 2008, 02:14 AM // 02:14   #471
Ascalonian Squire
 
EbilCat's Avatar
 
Join Date: Jun 2007
Profession: N/Mo
Default

Quote:
Originally Posted by moriz
two words:

MINION BOMBER
Yeah well, its all fine and good if you are a looking at it from the perspective of using it on a hero, they're the only ones who can use death nova efficiently. We humans have no way of targeting minions short of clicking on them.

Pretty bad skill change when looking at it from a player controlled MM's perspective.

Last edited by EbilCat; Aug 09, 2008 at 02:16 AM // 02:16..
EbilCat is offline  
Old Aug 09, 2008, 02:46 AM // 02:46   #472
Major-General Awesome
 
fenix's Avatar
 
Join Date: Aug 2005
Location: Aussie Trolling Crew HQ - Event Organiser and IRC Tiger
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ̖̊̋̌̍̎̊̋&#
Profession: W/
Default

Re; Ebon Sniper percentages. Stop trying to add them all together. The percentage of hitting is 8x 10%. It's ONLY 8x10%. None of this 66% or 80% to hit, it doesn't add up over the 8. It's still just 8x10% to hit. Which is still bad. If you had 8 necros doing bspike you'd kill HEAPS faster than Ebon Sniper, and in fact if you used most balanced builds you'd kill faster as well.

Ursan is dead, give up. There's no point running it.

Quote:
Originally Posted by Numa Pompilis
A dslash build has always had higher dps than ursan, yet taking 5 dslashers and three healing monks into DoA HM is suicide. Because ursans power wasn't really about the dealing of damage, it was about not taking it.
But you see, IF you had 5x Dslash and 3 monks, you'd have at least 2 copies of SY with you, then another 3 warriors to bring Utilities on. Far more defense than an Ursan build, as you're taking 85% less damage, and have base armor of at least 100 on all the Warriors.
__________________
I came when I heard you'd beaten the ELITE FOUR.

fenix is offline  
Old Aug 09, 2008, 03:40 AM // 03:40   #473
Desert Nomad
 
Master Ketsu's Avatar
 
Join Date: May 2006
Location: middle of nowhere
Guild: Krazy Guild With Krazy People [KrZy]
Profession: R/
Default

Quote:
Originally Posted by MrGuildBoi
^Way of the Master buffed? when?
He probably confused it with way of the assassin.
Master Ketsu is offline  
Old Aug 09, 2008, 04:16 AM // 04:16   #474
Frost Gate Guardian
 
Join Date: Aug 2005
Guild: OCAU
Profession: Mo/Me
Default

And it has just been changed to only work with daggers.
Ultra Mega is offline  
Old Aug 09, 2008, 04:40 AM // 04:40   #475
The Greatest
 
Arkantos's Avatar
 
Join Date: Feb 2006
Profession: W/
Default

Quote:
That is what outweighs the the nerf to UB and yes you can run it almost indefinately now and its even better for the reason I mention. Maybe if you and a few others around werent so full fail, You might have notice that part. It was a big buff to UB.
LOL. LOLOLOL. Sorry, I really did LOL.

It can no longer be kept up indefinitely, it used to be able to be kept up indefinitely. It also does a lot less damage in the long run, with the armor ignoring to slashing damage nerf.



Quote:
Ursan is dead, give up. There's no point running it.
This is incorrect. People who are bad at the game (ITT: some people bad at the game) are going to continue running ursan, simply because they're shit at balanced.
Arkantos is offline  
Old Aug 09, 2008, 05:01 AM // 05:01   #476
Wilds Pathfinder
 
Join Date: Oct 2007
Default

Quote:
Originally Posted by manitoba1073
HM is always fun Maybe I should show you my 5 boss run sometime. Gonna listen to my eurodance station when playing lol
The run in the picture wasn't HM, it was NM, someone asked if it was possible to run the build in nm, didn't know the answer so I tried it.

It has been taking me 50+ minutes and I think some are hitting the one hour mark so it will probably not be a popular farm since it breaks the 30 minute rule and that might actually save the ecto price. Now I just got to work out a way to get obsidian shards to go with my ecto.

One of the things I really like is the narrow gap between rank 7 and rank 10 in the PvE only skills.

I never had a problem with long farms and UW adds a little variety.

I would really like to see the boss farm.

IGN for Assassin is: Sinafay Abaeir
R.Shayne is offline  
Old Aug 09, 2008, 07:28 AM // 07:28   #477
Bubblegum Patrol
 
Avarre's Avatar
 
Join Date: Dec 2005
Location: Singapore Armed Forces
Default

Quote:
Originally Posted by Kashrlyyk
Are you unable to answer normaly to a post??
Be honest with us: is this your way of saying you don't understand the basic ideas Faer outlined?

Now, I don't know about the rest of the mods doing work here, but personally I'm rather tired of misinformation and bad concepts being thrown around. This is a site for information and, in theory, quality assistance, not for crap.

This thread is for discussion on the update and balance implications. Not 'casual' theorycraft on issues that don't relate to balance whatsoever. I don't see much reason in me not ordering all moderators to outright ban users that do not comply with the basic outline of discussion and a basic level of quality if they wish to attempt to contribute.

You are warned. All of you.
__________________
And the heavens shall tremble.
Avarre is offline  
Old Aug 09, 2008, 07:30 AM // 07:30   #478
Desert Nomad
 
Magikarp's Avatar
 
Join Date: Nov 2007
Guild: [HAWK]
Default

Quote:
Originally Posted by manitoba1073
That is what outweighs the the nerf to UB and yes you can run it almost indefinately now and its even better for the reason I mention. Maybe if you and a few others around werent so full fail, You might have notice that part. It was a big buff to UB.
im sorry, but i read the last few pages of this mess, and all i can say is, please, please don't talk for the next year or so on gwg...

Quote:
Originally Posted by Avarre
Be honest with us: is this your way of saying you don't understand the basic ideas Faer outlined?

Now, I don't know about the rest of the mods doing work here, but personally I'm rather tired of misinformation and bad concepts being thrown around. This is a site for information and, in theory, quality assistance, not for crap.

This thread is for discussion on the update and balance implications. Not 'casual' theorycraft on issues that don't relate to balance whatsoever. I don't see much reason in me not ordering all moderators to outright ban users that do not comply with the basic outline of discussion and a basic level of quality if they wish to attempt to contribute.

You are warned. All of you.
thank you.. finally this thread has some actual direction.


as for the updates, im REALLY shocked at the responsive reaction to WotA, and i love the balances, even if a few of them still keep the skills at a so-so level.. at least they're usable

Last edited by Magikarp; Aug 09, 2008 at 07:32 AM // 07:32..
Magikarp is offline  
Old Aug 09, 2008, 12:48 PM // 12:48   #479
Jungle Guide
 
FalconDance's Avatar
 
Join Date: Sep 2005
Location: ...deep within the sylvan splendor...
Guild: Order of the Migrating Coconuts [ALBA]
Default

So far, I'd say the changes are for the better over all. Sniper was rather fun to run last night.

Flashing Blades was *annoying* as all hell to come up against, especially using Volley/Barrage! And their damage kick-back was considerably higher than what is posted (but not within critical range, I don't think). Not too sure why, going to have to ponder.

The hero monks did seem to Heal a little more effectively (as in, not use skills when un-necessary).

But we ran into a completely baffling problem I have never seen before. I was helping friends with Vizunah (Local). The foreign "team" was all hench. Everyone made it through the initial battle with no trouble. We joined and defeated the next bunch of Afflicted easily. Then the hench team took off to parts unknown, and we never saw them again! I teased they were taking the back way to the foe, but .........
FalconDance is offline  
Old Aug 09, 2008, 04:26 PM // 16:26   #480
AJD
Frost Gate Guardian
 
AJD's Avatar
 
Join Date: Feb 2007
Location: ME
Profession: W/
Default

Quote:
Originally Posted by Miss Drops Az
Seems like someone who only sees nerfs and not buffs (glass half empty always?)

I also know a lot of people who QQ but then buy the next chapter so your point is?
I truly believe that very few people know what they will do until GW2 is a month before being on the shelves and we all have a better idea of what the game is about.



That applies to every game, unless you have the telepathy interface on your computer.....
There are no more chapters and I for one am steering people clear of the guild wars franchise.

The game is dead but the few hardcore whiners.

He who yells the loudest gets his way.



[edit]I was leaning heavily towards GW2 whenever they deign to release it (giving them 5 more years at the rate that info is being released) but now it is Diablo 3 all the way and no looking back.

Anet sure shot themselves in the foot, have fun being bankrupt, idiots.
AJD is offline  
Closed Thread

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Update - Thursday, August 23, 2007 lutz The Riverside Inn 108 Aug 24, 2007 05:05 AM // 05:05
Update - Thursday August 16 Xitoahc The Riverside Inn 132 Aug 19, 2007 08:23 PM // 20:23
Update - Thursday, August 02, 2007 Indian The Riverside Inn 36 Aug 03, 2007 06:11 PM // 18:11


All times are GMT. The time now is 10:54 AM // 10:54.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("